58 True/False questions

XfXi → Formula for displacement

Kinematic → One uses these equations for motion with constant acceleration.

discplacement → The area under a curve for a velocity vs. time graph is it's....

constant speed → A speedometer on your car gives you the...

resultant → Vector that represents the sum of two or more vectors.

Acceleration → In one dimension motion, up and down measures components in this direction.

slows down → Direction of object's acceleration is this even if the object is moving in an upward way.

Viy, Ax, ay → For a horizontal projectile, the initial velocity of the projectile will always be this variable.

furthest → Units for discplacement

Displacement by Time → change in position

time → For a horizontal projectile, the initial velocity of the projectile will always be this variable.

magnitude and direction → A scalar quantity has....

m/s² → Units for Velocity

acceleration → If a ball is thrown upward, it has [velocity/acceleration] at the top.

Velocity by Time → Position vs. Time Graphs tell you an object's....

air resistance → Vector that represents the sum of two or more vectors.

positive or negative → A slope for the graph of a ball thrown vertically in the air should have a line pertaining to these two characteristics.

0 → If a ball is thrown upward, it's Velocity at the top is this.

multiply time by 2 → Acceleration is this divided by this.

magnitude but no direction → A scalar quantity has....

instantaneous speed → The Ax is always 0 when you are at a...

9.81 m/s² → If a ball is thrown upward, this is it's Ag.

Vi²=Vix²+Viy² → The hypotenuse can be calculated with this formula for projectiles.

Negative → The Y value for any horizontal launch (if it is traveling down) will always be this.

0 → In a full arc of a projectile motion, the Vy at the peak is this.

influence of gravity → Ag, or 9.81m/s² stands for...

9.81m/s² → The Ay for a projectile motion is this.

downward → Direction of object's acceleration is this even if the object is moving in an upward way.

directions → If a ball is thrown upward, the initial and final velocities are the same, but these are opposite.

0 → The Vfy for launched projectile motions will always be this.

9.81 m/s² → If a ball is thrown upward, this is it's Ag.

0 → For a horizontal projectile, the initial velocity of the projectile will always be this variable.

ΔX = 1/2(Vi+Vf)t → Velocity equation

constant acceleration → If a ball is thrown upward, it has [velocity/acceleration] at the top.

Vix → The Vfy for launched projectile motions will always be this.

hypotenuse/displacement, direction → The resultant displacement includes these two things.

velocity → Position vs. Time Graphs tell you an object's....

(ΔX)/(ΔT) → Velocity equation

displacement → The area under a curve for a velocity vs. time graph is it's....

displacement, velocity, acceleration, force → Velocity is this divided by this.

acceleration → In one dimension motion, left to right measures components in this direction.

speed and/or direction → A vector quantity has..

ydirection → In one dimension motion, left to right measures components in this direction.

0 → If something starts at rest, it's Vi is this.

m/s → Units for acceleration

speed, volume, area, temperature → Displacement can be this or this.

a²+b²=c² → Pythagorean theorm

meters → Units for discplacement

0 m/s² → Units for acceleration

xdirection → In one dimension motion, left to right measures components in this direction.

speeds up → If the velocity and acceleration are in the same direction, the object [speeds up/slows down].

(ΔV)/(ΔT) → Acceleration equation

Vi and Vf → These things are always constant for horizontal projections.

distance travelled → change in position

negative → If something is falling, it's vertical change will always have a this in front of it.

constant and negative → A slope for the graph of a ball thrown vertically in the air should have a line pertaining to these two characteristics.

0 → If something is being dropped, it's Vi is this.

acceleration due to gravity → Ag, or 9.81m/s² stands for...