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of 58 available terms

### 51 Matching questions

1. y-direction
2. (ΔV)/(ΔT)
3. displacement, velocity, acceleration, force
4. hypotenuse/displacement, direction
5. time
6. furthest
7. multiply time by 2
8. air resistance
9. (ΔX)/(ΔT)
10. constant and negative
11. instantaneous speed
12. 0
13. Kinematic
14. speed and/or direction
15. downward
16. distance travelled
17. a²+b²=c²
18. discplacement
19. m/s
20. slows down
21. -9.81 m/s²
22. Vix
23. speeds up
24. magnitude but no direction
25. 0 m/s²
26. Xf-Xi
27. Velocity by Time
28. negative
29. Vi²=Vix²+Viy²
30. Vi and Vf
31. -9.81m/s²
32. acceleration
33. speed, volume, area, temperature
34. positive or negative
35. Negative
36. m/s²
37. displacement
38. acceleration due to gravity
39. directions
40. constant acceleration
41. velocity
42. x-direction
43. magnitude and direction
44. ΔX = 1/2(Vi+Vf)t
45. resultant
46. influence of gravity
47. Displacement by Time
48. Acceleration
49. Viy, Ax, ay
50. constant speed
51. meters
1. a The Ay for a projectile motion is this.
2. b Acceleration is this divided by this.
3. c The resultant displacement includes these two things.
4. d If a ball is thrown upward, this is it's Ag.
5. e Velocity is this divided by this.
6. f In one dimension motion, up and down measures components in this direction.
7. g Ag, or -9.81m/s² stands for...
8. h The area under a curve for a velocity vs. time graph is it's....
9. i For a horizontal projectile, the initial velocity of the projectile will always be this variable.
10. j If a ball is thrown upward, these two things are the same.
11. k Projectiles are objects that have been thrown or launched into the air and are subject to the this
12. l The Ax is always 0 when you are at a...
13. m Examples of vector quantities
14. n In a full arc of a projectile motion, the Vy at the peak is this.
15. o There is no this in free fall, they are in a vacuum, such as space
16. p A vector quantity has..
17. q Velocity equation
18. r Normally, when dealing with projectiles, this will have to be calculated first.
19. s These things are always constant for horizontal projections.
20. t Units for discplacement
21. u If something is falling, it's vertical change will always have a this in front of it.
22. v In one dimension motion, left to right measures components in this direction.
23. w When dealing with projectile motions, you can't forget to do this.
24. x Formula for displacement
25. y Acceleration equation
26. z The hypotenuse can be calculated with this formula for projectiles.
27. aa If the velocity and acceleration are in the same direction, the object [speeds up/slows down].
28. ab Position vs. Time Graphs tell you an object's....
29. ac Ax for projectile motion is this.
30. ad This kinematic equation cannot be used for projectiles.
31. ae A speedometer on your car gives you the...
32. af Pythagorean theorm
33. ag Displacement can be this or this.
34. ah Examples of scalar quantities
35. ai Units for Velocity
36. aj One uses these equations for motion with constant acceleration.
37. ak An angle's name is always the [closest/furthest] direction followed by the other.
38. al A velocity vs. time graphs tells you an object's...
39. am A slope for the graph of a ball thrown vertically in the air should have a line pertaining to these two characteristics.
40. an If a ball is thrown upward, the initial and final velocities are the same, but these are opposite.
41. ao Free-falling objects undergo this.
42. ap If the velocity and acceleration are in opposite directions, the object [speeds up/slows down].
43. aq An object accelerates if it's these two things change.
44. ar Direction of object's acceleration is this even if the object is moving in an upward way.
45. as Displacement is NOT this.
46. at The rate at which velocity changes
47. au Units for acceleration
48. av A scalar quantity has....
49. aw Vector that represents the sum of two or more vectors.
50. ax The Y value for any horizontal launch (if it is traveling down) will always be this.
51. ay change in position