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45 Matching questions

  1. Applying a method to an object?
  2. Method declarations in interface?
  3. Import a system file?
  4. Print stuff in objective C?
  5. Free memory of an object?
  6. Initialize an object?
  7. .m
  8. Syntax for using methods in Objective-C
  9. Stop Sign
  10. .pl
  11. In the @implementation section you?
  12. What means a program ends normally?
  13. + before method indicates?
  14. Look in current directory?
  15. main
  16. Yellow exclamation mark
  17. Setters and Getters are referred to as?
  18. class
  19. - before method indicates?
  20. integral values
  21. Add an int to a NSString Object?
  22. procedural programming language
  23. newline character
  24. GNU objective-c compiler?
  25. .c
  26. .h
  27. .cc .cpp
  28. Data Encapsulation
  29. Create a new instance? (allocate new memory space for object)
  30. Who pioneered the C programming language?
  31. Reference (pointer)
  32. Import a file you created?
  33. In the @interface section you?
  34. *
  35. Define a new variable for a new instance of class?
  36. .o
  37. The range of value associated with each data type is???
  38. What is an object?
  39. .mm
  40. methods
  41. Compile at Command Line?
  42. instance
  43. Combine three-line sequence to declare, allocate, and initialize?
  44. A constant NSString Object?
  45. How to combine alloc and init?
  1. a Class Method
  2. b A set of instance variable and methods that have access to those variables. After a class is defined, instances of the class (that is objects) can be created. A blueprint.
  3. c A set of variables and associated methods. An object can be sent messages to cause one of it methods to be executed.
  4. d Declare the Methods
  5. e indicates it is creating a reference (or pointer) to an object
  6. f Instance Method
  7. g Data for an object is sotred in its instance variables and is accessed only by the object's methods. This maintains data integrity.
  8. h Define the Methods
  9. i ClassName *newInstance = [[ClassName alloc] init];
  10. j newInstance = [ClassName alloc];
  11. k -(returnType) methodName: (argType) argName;
  12. l @"Strings Rule" (The "@" symbol indicates an NSString object)
  13. m \n (backslash n)
  14. n [instanceName release];
  15. o affects the "state" of that object
  16. p header file
  17. q perl source file
  18. r object file (compiled file)
  19. s (@"The integer is %i", number)
  20. t ./ (period backslash)
  21. u 0
  22. v OBJECTIVE C source file
  23. w warning
  24. x ClassName *newInstance = [ClassName new];
  25. y #import <Foundation/Foundation.h>
  26. z values without decimal places
  27. aa c++ language source file
  28. ab gcc -framework Foundation filename -o progname
  29. ac NSLog(@"HelloWorld");
  30. ad newInstance = [newInstance init];
  31. ae Dennis Ritchie @ Bell Labs
  32. af Holds a memory address "pointing" to the location of the object's data in memory
  33. ag A unique occurence of class. A concrete representation of a class. Instances are objects, typically created by sending an "alloc" or "new" message to a class object
  34. ah machine depenedent
  35. ai Fatal Error
  36. aj C language source file
  37. ak ClassName newInstanceName;
  38. al #import "myprog.h"
  39. am A special name that indicates precisely where the program begins execution
  40. an The actions performed on the instance
  41. ao accessor methods
  42. ap OBJECTIVE C++ source file
  43. aq gcc
  44. ar A language in which programs are defined by procedures and functions that operate on a set of data
  45. as [ClassOrInstance method]; [receiver message]; [receiver message: input];