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  1. Pascal CasingA style of creating identifiers in which the first letter of all new words in a variable name, even the first one, is capitalized.

          

  2. EncapsulationThe values of an objects attributes.

          

  3. InheritanceThe interaction between a method and an object.

          

  4. AliasAn alternative name for a class.

          

  5. High Level Programming LanguageAllows you to use a vocabulary of reasonable terms such as read, write or add instead of the sequence of on/off switches that perform these tasks.

          

  6. PolymorphismPredefined and reserved identifiers that have special meaning to the compiler.

          

  7. Intermediate Language (IL)The language into which source code statements are compiled.

          

  8. Line CommentsStart with a forward slash and an asterisk (/) and end with an asterisk and a forward slash (/). Block comments can appear on a line by themselves, on a line before executable code, or after executable code.

          

  9. IdentifierThe name of a program component such as a variable, class, or method

          

  10. Method HeaderIncludes the method name and information about what will pass into and be returned from a method

          

  11. ClassAn alternative name for a class.

          

  12. System NamespaceA scheme that provides a way to group similar classes.

          

  13. WriteLine() MethodDisplays a line of output on the screen, but the cursor does not advance to a new line; it remains on the same line as the output.

          

  14. SyntaxThe values of an objects attributes.

          

  15. ProgramInvolves executing the various statements and methods in the correct order to produce the desired results.

          

  16. Black BoxInvolves executing the various statements and methods in the correct order to produce the desired results.

          

  17. Source CodeA device you use without regard for the internal mechanisms.

          

  18. VariablesNamed computer memory location that hold values that may vary.

          

  19. Syntax ErrorType of logical errors that occur when you use a correct word in the wrong context.

          

  20. ObjectsA category of objects or a type of object.

          

  21. Semantic ErrorsType of logical errors that occur when you use a correct word in the wrong context.

          

  22. Command PromptA request for input that appears at the beginning of the command line.

          

  23. Machine LanguageAn object-oriented and component-oriented language. It exists as part of Visual Studio 2008, a package used for developing applications for the Windows family of operating systems.

          

  24. Just In Time (JIT)simple data, such as a number.

          

  25. Argument or ParameterIncludes the method name and information about what will pass into and be returned from a method

          

  26. Write() MethodDisplays a line of output on the screen, positions the cursor on the next line, and waits for additional output.

          

  27. Access ModifierThe name of a program component such as a variable, class, or method

          

  28. NamespaceAny combination of spaces, tabs, and carriage returns (blank lines). You use whitespace to organize your program code and make it easier to read.

          

  29. PropertiesAn object's values.

          

  30. Procedures or MethodsA series of steps or operations to manipulate values.

          

  31. Object-oriented programmingA series of steps or operations to manipulate values.

          

  32. Method BodyContained within a pair of curly braces({}) and includes all the instructions executed by the method.

          

  33. LogicAn alternative name for a class.

          

  34. CompilerA computer program that translates high-level language statements into machine code.

          

  35. Literal StringA style of creating identifiers in which the first letter is not capitalized, but each new word is.

          

  36. Command LineThe line on which you type a command in a system that uses a text interface

          

  37. DebuggingThe process of removing all syntax and logical errors from the program.

          

  38. Verbatim IdentifierAn identifier with an @ prefix.

          

  39. C# Programming LanguageAn object-oriented and component-oriented language. It exists as part of Visual Studio 2008, a package used for developing applications for the Windows family of operating systems.

          

  40. Procedural ProgramA compartmentalized program unit that accomplishes tasks.

          

  41. InterfaceThe ability to extend a class so as to create a more specific class that contains all the attributes and methods of a more general class; the extended class usually contains new attributes or methods as well.

          

  42. KeywordsProgram elements that are instances of a class.

          

  43. XML Documentation Format CommentsStart with two forward slashes (//) and continue to the end of the current line. Line comments can appear on a line by themselves, or at the end of a line following executable code.

          

  44. Block CommentsStart with a forward slash and an asterisk (/) and end with an asterisk and a forward slash (/). Block comments can appear on a line by themselves, on a line before executable code, or after executable code.

          

  45. StatesThe values of an objects attributes.

          

  46. AttributesAn objects characteristics

          

  47. Primitive Datasimple data, such as a number.

          

  48. Program CommentsStart with a forward slash and an asterisk (/) and end with an asterisk and a forward slash (/). Block comments can appear on a line by themselves, on a line before executable code, or after executable code.

          

  49. Camel CasingA style of creating identifiers in which the first letter of all new words in a variable name, even the first one, is capitalized.

          

  50. State of an ObjectThe values of an objects attributes.

          

  51. WhitespaceA scheme that provides a way to group similar classes.